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AvesAkiari

2 Game Reviews w/ Response

All 9 Reviews

Indie mode: ON

Well, you really didnt introduce anything new in this game. collect powerups, jump around and such.
oh yeah- and the cryptic and alleged "deep" and "meaningful" text scattered about the screen. Yeah. havent seen that one before.
If you want to make an emotionally touching game, thats fine. But cut the bullshit, and give your audience an actual message you know?

like, what emotion are you even trying to convey? you probably know about as much as I do when it comes to that. and I dont have any idea at all.

JonasKyratzes responds:

As far as I'm concerned, it's precisely about what it says it is about - what goes on inside an unfinished game. To me the plot seems rather straightforward, really. It's fully within your rights not to like it, but the text isn't just random pretentiousness (because I don't really like that sort of thing myself).

Wierd.

Music was completely appropriate, because this game was really strange. if I could use one word to describe this game it would be "akward" haha, but that doesnt mean I dont think its a good game. Appreciate the art style you chose for this one, nice sound, and nice music. nothing really new in terms of gameplay however, but that's alright.

gavD responds:

Thanks Aves! It's very much a throwback gameplay-wise, we had all sorts of ideas for things to add (powerups, wormholes, bosses, etc) but we wanted to strip it back to a very simple, classic style. When Jon sent me a rotating horse as a player sprite I thought it was hilarious - we did exactly what we thought was fun :-)

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